![]() ![]() Those titles were not Myst clones, but innovative and ground-breaking games with likeable characters and engaging storylines. ![]() I was dubious that a CD release of Exile could come close.My reaction was mixed, however, because after Journeyman 2 and 3, Presto had established themselves as a damned capable adventure game maker. A high-res version of Journeyman was released on DVD, but I never played it. After the eye-cutting detail of Riven, anything less would be a tremendous disappointment. The difference was very perceptible in J3's constant alternation between "static" and moving renderings.But my primary concern was with the visual resolution. In addition, FMV rarely has quite the same visual character as a quality-rendered still. The change in perspective from something so free to something so fixed spoiled the sense of immersion. ![]() Furthermore, the inevitable pan-around to align with the next movement corridor in the node-based engine was unnatural and rigid. The increased interactivity did not seem to justify the downgrade in visual clarity. While impressive for the first five minutes, I found the implementation in Legacy of Time to be ultimately cumbersome. I received the initial word that Presto Studios, the makers of Journeyman 3, were developing the title with the same Quicktime VR technology with mixed feelings. With that perspective, I had great expectations for Exile. The rich blend of ambience and intrigue made Riven very memorable. I never quite made it through the game (damned waffle iron puzzle stopped me cold), but before getting hopelessly mired in the madness of fives, I was lost in the wonder of this virtual world so real you could almost touch it. ![]()
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